Tuesday, March 20, 2012

Updates to the Blog

I've updated the Minecraftia Field Guide. It now has an updated fact list for NPC villages and a list of biomes.

-Nick

Monday, March 19, 2012

Yes, I Am Still Alive

Well... You probably did think I was holding out until June, didn't you.

I'd like to welcome our readers from Canada (and of course our regulars). I've never had any readers from Canada, so enjoy guys!

I've been super swamped with school and Duke TIP courses (which I'm starting another class tonight) and generally playing Minecraft... Okay a little Monster Hunter Freedom Unite, but mostly school... Okay... Mostly Monster Hunter.

Anyways guys in this addition I'm going to talk all about the new update, what exactly is new, and some ways to cheat in Minecraft (yes, it's possible).

Well the new update brought a lot of things, including some confusion on which version this Minecraft is (it's 1.2.3, by the way). So when looking for things like mods and stuff, make sure to see if the mod is for 1.2.3. If it just says 1.2, you ahead and look in the comments section (beware) and see if anyone has said it's for 1.2.3, if not ask away.

The new update brought a lot of cool things. Jungle biomes are amazing. Basically the jungle biome is, in one picture, this:

Jungle Biome
You can see a lake, which is common, and trees (though the ones shown are quite small for a jungle biome).
Also found in the jungle biome are ocelots which, with raw fish, can be tamed into cats. In Minecraft cats (NOTE: Nick has a general hatred towards cats. It has to do with childhood scarring... Both emotionally and physically) actually have a purpose: to scare off creepers.

Speaking of pets, wolves now attack creepers.

Here's a list of patch info:

-New world type: anvil. Makes the block limit taller.

-Zombies now break down doors on hard and hardcore.

-Zombies also launch raids on NPC villages, killing NPCs.

-Iron golems spawn in NPC villages to help protect NPCs.

-NPCs go in at night and when it is raining. They also "socialize" with each other (mainly by staring at each other). They also can have children (nothing is graphic) and little ugly caveman squidwards run around.

-Creepers now stalk you (yay).

-New lava sound affects.

-New items: fire charge and bottle o' enchantments. Fire charge releases a ghast-like fireball when launched out of a dispenser. Bottle o' enchantments give XP (only obtainable in Creative mode).

-Redstone lamps.

-Tames wolves can have puppies and can be bred with any sort of meat.

-Added rare drops for mobs (music disc if creeper is killed by skeleton).

-Zombies and skeletons look for darkness in sunlight.

-Removed Herobrine (:o)

Okay, when I said "cheating" I meant cool mods. Some you may know about, some you may not.

Too Many Items (TMI): Is an amazing inv edit that adds everything to your inventory (a nice little side bar) and even somethings you can't get in Creative mode (mob spawners, portal blocks, all the potions, etc.). It also can be used to switch between Creative and Survival and control the time (sunrise, noon, sunset, midnight).

TMI review: I personally use it and have fun. I only use it in one world since it does kind of remove the awarding sense of Minecraft. Installation does not require modloader (though you can use it) and installation is very simple. I give it a 5/5.

Humans+: This mod is simply wonderful. It adds other humans (AI grouped into good and evil and in those two factions many, many subcategories) whose teams you can join and fight against good and/or evil.

Humans+ review: I have had fun with this mod, but installation is hard. There's no way to get around such a massive installation process, but it is a bummer. It requires several mods and the whole ordeal can be troublesome. It requires modloader, but despite that it is an amazing mod that I give a 5/5.

Yes. I know that was short, but still, two great mods.

See you guys next time!

Nick



Saturday, February 25, 2012

My Mistake (Minecarting Bloopers)

I'm not perfect. I've made tons of mistakes and this blog is no exception to that. I started this blog when I just got the hang of Minecraft. It goes even worse when I started playing on a server full of plugins , though I didn't know it.

So here are Minecarting's worse mistakes.

1. Plugins

Back then I thought this went for every server out there... I was wrong. Until I started dealing with servers I had no clue that they had plugins on them. So that talk about /home or /sethome or even /tpa*playernamehere* macro codes were completely off. That only applied to the server I was playing on.

Correcting it: Only certain servers have these plugins. You could suggest them for your server.

2. Wording mistakes:

My worst is probably this (talking about whitelist chat): "one being a type of chat where there is profanity or other things like that." You should know that whitelist chat blocks profanity, not allows it.

Correcting it: I'll take it upon myself. Just know that I meant there is no profanity.

3. Place Name Mistakes:

The irony of this one is I was correcting a name in this post. I called a cave a Stronghold. Well I corrected it and called it a Dungeon. In fact it was actually just a cave. It was also an Abandoned Mineshaft.


Wednesday, February 22, 2012

Changes To The Blog

We will be posting before June (to those who saw the message yesterday). My original plan was to make a website and save up for buying it, which wouldn't work. It ends up every tool I need is on Blogger, so I can keep my loyal readers instead of them having to flock to a new place. :]

I am adding field guides to the blog. Currently I have the "Mob Field Guide" up and I hope to have the "Minecraftia Field Guide of Blocks, Caves, and Dungeons." up also.

Thanks for your loyalty and I have posted all the posts from the website to this blog.

Thank you

-Nick

Snapshot 12w07b


Though it seems like random numbers and letters, this is actually a sneak preview of Minecraft's new update. This post will show you some of the features of this snapshot, and will tell you how to install it.

In this snapshot, there are several major feature updates. Such as jungle biomes, an ocelot mob, new items, and new mob AI. 

The biggest change is the jungle biome. 



As you can see, there is a large amount of lush, green trees and vines.There are many small trees on the ground to resemble bushes. You could also build a tree house if you wish because vines are now climbable. Hills are common and you can find many caves in this biome. A common seed to see piratically every feature of the snapshot is Jungleeez, which spawns you in a jungle.

Also you can find the new mob, ocelots, in this biome.

 

This mob can be tamed with raw fish and when tamed turns to a cat.


 

These cats can scare creepers away, making them extremely useful.

Quick Notes:

Wolves now attack creepers. It is unknown if this is intentional, but that means they now attack every Overworld mob.

There's also a Bottle 'O Enchantments (Creative mod only) that gives experience points to players and a Fire Charge which, when used in dispensers, shoots a ghast-like fireball. It is a single use item and can be used as flint and steel, but it destroys upon use.

Skeletons and zombies now hide in the dark at daytime and try to find water or darkness when on fire.



Zombies also break down doors on hard difficulty.


Villagers will now hide in homes at night and rain.


Villagers will repopulate the village based on houses.


New "anvil" world type that increases the block height.


Villagers will "socialize" with each other.


Some nights in villages will be worse than others.


Installing this snapshot is simple. This is for windows, though, so if you use Mac or any other operating system, check mojang.com for instructions.

Go to start and type in %appdata% in the search bar. You should be in the roaming folder. Click on the .minecraft folder. Then go to bin. After you download the most recent snapshot, replace your minecraft.jar with this snapshot minecraft.jar. Rename the snapshot minecraft.jar from minecraft.jar(2) to simply minecraft.jar.\

-Nick 
 
 
 
 
 
 

Surviving The Beginning

The Beginning may sound like a whole new dimension in Minecraft, but it's actually a stage in the game. The Beginning starts with you spawning and ends when you have enough knowledge so other people don't call you a noob. 

When starting a new world in Minecraft, you (should) immediately should think "punch trees, get wood." There's some options we need to go over before you do that, though.

It's recommended when first starting out to play on Peaceful, just so mobs, hunger, and other hindrances won't end your game early. (In Peaceful mobs do spawn, but are immediately removed when they do. Also hunger won't go down and you regain hearts back immediately. I know. Boring) It's recommended, though, to turn it back on normal after you get your house started.

After you find a perfect spot (I like to live just a little ways away from an NPC village), build your home the way you want it. You don't have to worry about mobs, so you can build at night. You CAN build a massive mansion, but it's recommended that you DON'T in The Beginning because the game will get boring after a while. 

When exploring caves, it can be useful to turn it on Peaceful while in the caves, so that creepers won't kill you prematurely. I do this and I thoroughly enjoy the game, but you don't have to do this.

That is pretty much the basics of surviving The Beginning.

Friday, February 3, 2012

Fun Server Ideas

There are all kinds of servers out there. Community servers, servers in which you live I'm generally the same area, non-community servers, opposite of community servers, and then there's creative servers, in which you build tons of stuff.

Let's talk about community servers. Ever wanted to play one of those "virtual life " MMOs? Well think of community servers as the Minecraft version of those. Usually everyone has their own house nearby, or there's several cities in which you can live in. Hence the name community.

Not all community servers are the same as a "virtual life" MMO. Some are faction based, which means it's a war or trade based server.

An interesting idea for community servers is allowing citizens to have shops in which they sell armor, wood working items, general items, etc. A good currency is gold ingots, since they are practically worthless in the game.

I admit, community servers can be dull if it's just one massive home. You don't get to build often in community servers. Though if you want to build your own city or village, you can do that.

Non-community servers is basically just survival/creative mode with chat. Typically your alone in the wilderness like single player, but sometimes you can team up with friends.

Creative servers are where the only objective is to build. Now rules depend on your server host, so talk to the staff there to find out the rules.

Please note that these terms really only apply to this blog. These are just server ideas.

-Nick

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